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Samstag, 29. Mai 2010

don quijotes worst nightmare


It was for an workshop with Florian Satzinger at the University of applied science in Salzburg.
There is an mad scientist who lives in the windmill, and tries to awake his best friend, a dead fly.

You also have to check out the link!
It was for an short 2D animation, but the course ran out of time, unfortunately it was never concepted that we can finish it. So instead we did something on our own:

Max u Moritz - The Second trick from ben.hinteregger on Vimeo.

A short animation from Constantin, Jakob, Benno and me. I drew everything, benno and Stan made most of the animation, and Jakob some after effects. Benno did most of the post production too! It was some funny 3 days, and it was great the folks asked me to help!

Donnerstag, 27. Mai 2010

RAUMRAEUBER

Raumraeuber was a project we (Alex Zimmermann and me) did in 2009.
It was my first characterdesign that was later built in an 3D programm (maya).

At first we defined the environment and world to have some rules we can stick too.
If you wouldn't do that you couldn't say if form and concepts make sense. We imagined how somebody would be in this world. How is his life, what is he doing, what does he need, but everything in the context of our own understanding of that world.
I could have drawn an engineer too, but this guys are intergalactic scavengers! There is nothing nice about them.

First I thougt over clothes and armor. The thick shape and mix of old and wasted modern parts fitted very well.
Alex was more into some additional gear for protection. But like Ted Backman said, metallic armory is something antic. Modern materials are way more effectiv. And the different layers cover a wide arrange of protection, and keep the warrior mobile.The life support system was placed on the back, some ideas played with a front installment, but it seemed immobilizing.
While we discussed the different pros and cons of armor and clothes we started with inventing the weapons, to get new arguments.They use meleeweapons and close combat, because of the easy breachable hulls from the ships. And they dont have many ressources in space and any energy is used for more important systems, so they invented new ways to kill each other. For example an air-pressure-shrapnell-gun. The head design was another challenge. My personel favorite was to show a face and some skin, but our level of skill at that time favored more the gasmask solution. Now is the mask not the best choice, because it is exhausted (even when it works) but its destroing somehow the impression of an astronaut. Anyway we found a good look, next to the hellghast, combine and the rest of the faceless footsoldiers.
the final mood for the presentation of the product. I got some impressions from early russian propaganda and retro-futuristic-design. The colors are reduced, to a minimum of colored light. Dark, dirty, bloody and strange.Thats an poster which shows the designprocess. It's 100x100 cm big, looks cool in real

Dienstag, 11. Mai 2010

RIP FRANK FRAZETTA

one of the greatest artist of the last decade died yesterday.
fantasy would be nothing without him

http://frazettaartgallery.com/