Raumraeuber was a project we (
Alex Zimmermann and me) did in 2009.
It was my first characterdesign that was later built in an 3D programm (maya).
At first we defined the environment and world to have some rules we can stick too.
If you wouldn't do that you couldn't say if form and concepts make sense. We imagined how somebody would be in this world. How is his life, what is he doing, what does he need, but everything in the context of our own understanding of that world.
I could have drawn an engineer too, but this guys are intergalactic scavengers! There is nothing nice about them.
First I thougt over clothes and armor. The thick shape and mix of old and wasted modern parts fitted very well.
Alex was more into some additional gear for protection. But like Ted Backman said, metallic armory is something antic. Modern materials are way more effectiv. And the different layers cover a wide arrange of protection, and keep the warrior mobile.The life support system was placed on the back, some ideas played with a front installment, but it seemed immobilizing.
While we discussed the different pros and cons of armor and clothes we started with inventing the weapons, to get new arguments.They use meleeweapons and close combat, because of the easy breachable hulls from the ships. And they dont have many ressources in space and any energy is used for more important systems, so they invented new ways to kill each other. For example an air-pressure-shrapnell-gun.
The head design was another challenge. My personel favorite was to show a face and some skin, but our level of skill at that time favored more the gasmask solution. Now is the mask not the best choice, because it is exhausted (even when it works) but its destroing somehow the impression of an astronaut. Anyway we found a good look, next to the hellghast, combine and the rest of the faceless footsoldiers.
the final mood for the presentation of the product. I got some impressions from early russian propaganda and retro-futuristic-design. The colors are reduced, to a minimum of colored light. Dark, dirty, bloody and strange.
Thats an poster which shows the designprocess. It's 100x100 cm big, looks cool in real